List of products by brand Studio Materiality
STUDIO MATERIALITY -
Miltos Kontogiannis founded Studiomateriality in 2016, after working for several years as a designer. True child of the 80’s generation, plastic materials, pop graphics and funky colours are the trademarks of his work; an old school yet contemporary and cheerful aesthetic combined with the belief that fun should always be part of work. After all Studiomateriality is“a place made for fun”always happy to collaborate with companies and designers from around the world. Miltos’s curiosity for new design paths and material experimentation has resulted inan incredibly diverse portfolio. From mirrors, lightings and homeware to interiors and graphics, Studiomateriality undertakes both commission works and mass production, all realised via novel processes and trends. Miltos Kontogiannis studied interior architecture, decoration and product design at the Technological Educational Institute of Athens and has been studying fine arts at Athens School ofFine Arts since 2014.
‘Nothing is wholly obvious without becoming enigmatic. Reality itself is too obvious tobe true.’(The Perfect Crime, 1993 – Baudrillard )Studiomateriality is working within the tradition of industrial design, creating objects for daily use that question relationships among reality, symbols and society. Their motto ‘This is a place made for fun’ we read by entering the Athens based workshop of Studiomateriality, is revealing a work ethic that balances between the lightness of pop-artists and the asceticism of the cynics. However one thing seems to be sure: materiality itself occupies a central space in the creation process of Studiomateriality. Materiality in this case seems not merely a material to render any imagined object in, but here materiality is object, meaning and reflection itself. Thinking of ‘The System of Objects’ (1968) or ‘Society of Consumption’ (1970) in which Baudrillard theorizes that materiality has become irrevocably alienated and reduced into a system of signs, we could propose that Studiomateriality challenge in a playful format to reestablish a lost relation with materiality. Every generation has to reinvent the wheel and for post-Internet designers born and baptized in the core of a trembling ‘Society of Consumption’ material is per definition immaterial. Its like Studiomateriality is playing with-in the ruins of twentieth century's multiplex of meanings and understandings, this play between realism and representation that is as old as the world. — Typical Organization —2016